The White House is the easier of the 2, and the one I think I like a little more. But as someone who HAS had an escape room experience ruined by being paired with kids, I like that EscapeHouse is at least trying to prevent that from happening. I don't know what EscapeHouse's policy is about this-should they have told the family they couldn't play? Does their website make it clear that families are only welcome during family times? In any event, the little kid wasn't much trouble so it didn't end up negatively affecting the experience. Annoyingly, we got paired with a family who had a 2 year old even though we chose a non-family time. One thing that they do which I like is they have set "family" times, so if you are bringing kids with you, you can book in during those times and you won't have to worry about pissing off some adult strangers who didn't want to get paired with your unruly 8 year old. Most of the times I've been paired with strangers it's been great. My recommendation is to just embrace this and go with it. Since this is a public room, you may get paired with strangers (as we did when we did the Safehouse). They've gone to quite a lot of trouble to make these rooms look legit. The Safehouse room looks like an underground Safehouse bunker. The White House room looks like the freakin' Oval Office. But it can be the difference between a good room and a great room. I'm not really an atmosphere guy, and atmosphere can never make a bad puzzle room good. we were missing a component that we hadn't discovered yet), which is 's frustrating spending a lot of time working on a puzzle only to discover later you were missing a key component. Generally I had a sense when we weren't ready to complete a puzzle (i.e. It's not fully linear so there are multiple things you can work on at once, which is a good thing. Besides good individual puzzles, the puzzles need to flow together in a coherent and sensible way. Once you have the aha moment, solving the puzzles generally becomes trivial. The puzzles focus on getting the "aha" moment of inspiration. drag a key through a maze with a magnet). Also, very few of their puzzles are "task puzzles," where you have to "do" something that eats up time (e.g. The puzzles are well done here and will definitely challenge you without being unfair. Atmosphere is nice, but the core of any escape room are good puzzles. Here's what both these rooms excel in: 1) Good puzzles. There's only 1 or 2 which I would definitively say are better. I've done 30 rooms in Chicago alone, and both these rooms are definitely in the top 8. I've done both of EscapeHouse Chicago's rooms, and they are both really good. I've done 64 escape rooms, so hopefully you can put a little more weight on my review. I know it is hard for escape room enthusiasts to know if a room is good or not based on online review which are mostly from first timers who don't know good rooms from bad ones.
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